Origins of Cryss' Interiors

During the last few month while playing FROST and Horizon I've always wondered what this or that building's story was and how nice it would be to enter them and if one even offered a little shelter and hideout during a rad storm. But how? There wasn't any content there to be entered. It had to be build!

There are a lot of other good mods out there that do a great job, but I wanted my own and because I had a creative impetus recently on the Horizon Discord where one fellow wastelanders asked what the requirements were for the new reclaimation site and how to keep track of it. So I spontaniously started a spreadsheet. And the impetus for being creativly productive lasted longer than this. Thankfully.

So I did a field trip ingame in Horizon 1.9 alpha and while I was also adding notes to my Prospector's Guide to the Wastelands, I was looking for nice places to explore and took notes and pictures. Plentiful!

The goals with my new modding Project Cryss' Interiors is:

  • Add new content to the Fallout universe (while being lore friendly)
  • Give something back to the community and have more interaction with its members
  • Learn new feats like scripting, level design, story telling, adding my own models and textures (Though, I'll always be a generalist, I'm afraid ...)
  • Stay FROST friendly:
    • No abundant loot
    • No full fletched player homes without any balancing